Minecraft Guide to the End: World, cities, monsters, ender dragon, loot, and more
If the Under is Minecraft'due south rendition of Hell, then the End represents the void that separates the dissimilar dimensions. It's a place filled with shadows and foreign creatures, and for many, it's the last stop they'll e'er make. For you, it's the adjacent facet of Minecraft that has to be explored. We've got the scoop on everything to go on an eye out for in the End.
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Minecraft
The greatest game of all time.
That may seem like an exaggeration to some, but it'southward 1 backed upwards by most every metric. Minecraft continues to dominate the gaming landscape and has sold more copies than any other game in being. You lot don't ain it already? Get it hither.
- How do you lot become to the End?
- What is the Cease?
- What can you lot find in the Stop?
- What are end cities and ships?
- What lives in the End?
- What is the ender dragon?
- How do you lot leave the End?
How do you get to the End?
Getting to the Stop isn't a matter of meandering frantically until yous observe yourself in that dark dimension, nor does it entail building a portal yourself out of obsidian and hopes. Instead, y'all demand to have admission to some high-end materials and the drive to potentially travel a long ways to become to your destination.
Travel to the Nether, slay hordes of bonfire, vanquish them into pulverisation, chase downward dozens of endermen, collect the strange pearls they exit behind, arts and crafts the rare centre of ender, search out the Stop stronghold, traverse the cryptic maze, actuate the Cease Portal, and...it goes on. It's alright, we have a guide that covers all of this and breaks it downward for your convenience.
What is the Stop?
The Stop is the habitation of Minecraft's terminal boss, the ender dragon, and is the 3rd and final dimension a player can explore during their adventures in the game. Almost of the Cease'southward initial appearance is dominated by a chief center island, housing a circle of tall obsidian pillars, and a fountain-like construction synthetic of bedrock in the exact center. This fountain is the get out portal, and is how players can get out the Cease when they're done. The commencement time a player enters the Cease, the ender dragon will be flying around this heart isle.
Beyond this sparse set of structures, the Terminate'south main island is relatively boring and empty. Surrounding the main island is a huge area of nothing, known as the void. While it may not look like information technology at start glance, there are other islands that circumduct around the principal island in the middle, but the gap between them is normally far too large to meet, and too large to traverse easily through normal means.
In full, the End really has four separate biomes (five if you lot count the primary island) that generate semi-randomly effectually the middle End island, and each have their own characteristics, appear in dissimilar places, and tin can generate different structures. The common trait shared between all of them is they are all constructed entirely out of a porous block called terminate stone, and all are occupied past the tall, night, and non-and so-handsome endermen.
The outer islands can only exist realistically accessed by using the miniature stop portals called gateways that appear in random locations around the End. These gateways accept bedrock caps at each end, with a single block of portal visible in the centre. They but appear after the ender dragon has been defeated, and will instantly teleport y'all to another gateway somewhere else in the End. Unfortunately, there's really no way to predict where exactly the gateway will bring yous. To get back to the center island (and thus leave the Finish) requires finding another gateway that teleports yous to the beginning area near the center.
In that location are a handful of ways to go through these gateways. The easiest past far is to toss an ender pearl into the portal. Ender pearls will teleport you to the other side of the gateway quickly and without much hassle. You could likewise place water in the gap between the gateway and the bedrock caps on either end, then swim through. Or yous could use elytra and endeavour to wing through. Both require far more than effort, and are really only good if you have no other option.
If you don't desire to utilise the gateways at all, you lot could besides build a vast ane,000 block long bridge spanning the void between the center and outer islands. Or yous could apply elytra with a ton of fireworks to attempt and boost you over. Again, these crave far more than effort than only finding a gateway and tossing and ender pearl through them.
Here are just a few of the things to continue in mind nigh the End:
- Just getting to the Finish doesn't give yous full access. If you want to get to any of the good stuff on the Stop'southward outer islands, or get out for that matter, you'll need to trounce the ender dragon first.
- There's no day/night cycle. Much like in the Nether, there'south no sunday or moon to notate the time of day, and you won't go any use out of maps or clocks either.
- Beds simply explode. Non that yous'd desire to sleep here anyway, simply beds are unusable in the Finish. They explode with more force than TNT whenever someone tries to sleep in them.
- You lot can't activate Nether Portals here. Once again, not sure why anyone would actually endeavour this, but Nether Portals just don't work in the End.
- It's very dim in the End. There's very little natural light in the Finish, and the lack of sun or even the lava that the Under relies on means it can be hard to encounter here.
- Water is purple. If you place downward any water in the End, the color will be purple instead. Feature? Non really, but it's kind of cool.
- End rock is blast resistant. End stone can be mined with whatever pickaxe, and is one of the well-nigh blast-resistant blocks in the game. It'due south actually 1.5 times more resistant to explosives than stone.
What can you observe in the End?
The End seems to be pretty empty on the surface, but it actually has a decent corporeality of content waiting for those who explore it. While it might not be worth frequent trips like the Under can be, curious players can yet find a ton of awesome stuff outside the drab center island that seemingly dominates a player'southward entrance into the Terminate. In that location are unique mobs, structures, and strongholds bachelor to discover, kill, and run away from.
Here's what you tin can find in the Cease:
- Obsidian platform. Every Cease will generate exactly one obsidian platform, usually recessed in an empty room made of finish stone. This platform usually spawns a decent distance away from the centre of the main island, while still existence inside jumping distance of land. This obsidian platform has exactly 1 purpose: be the landing platform for whatever incoming players. Whenever you teleport into the End from the Overworld, you'll announced on this platform. Don't endeavour edifice anything or making any adjustments here, because every trip to the Finish resets this platform to its original land.
- Obsidian pillars. Some other mainstay of the End will exist towering obsidian pillars that surround a fountain-like structure on the main island. These pillars raise stop crystals into the sky, and are another obstacle the player must overcome to defeat the ender dragon. Once the ender dragon is defeated, the obsidian pillars accept no other purpose or secrets, unless yous resurrect the ender dragon.
- Exit portal. There are only 2 ways to exit of the Stop. The starting time way involves a gruesome death and probably isn't the preferred method. The second way is to activate the fountain-similar structure made of bedrock in the heart of the master isle. This is also known as the exit portal, and is the one-manner exit out of the End. If a player returns, they'll start back on the obsidian platform a picayune ways away.
- Gateways. One time you've defeated the ender dragon, you'll probably want to explore the rest of the End. To do so, you'll need to find these gateways that float around the place. The easiest way to travel through them will be with an ender pearl.
- Chorus copse. The End has exactly one kind of vegetation, and that's the chorus trees. These twisted and mangled copse grow on the outer islands, and are the just fashion to get chorus flowers and chorus fruit. To cutting one down, just mine the bottommost piece, simply like sugar cane. These trees are made of chorus plants, although those tin can't be caused by normal ways.
- Chorus flowers. If you're interested in growing chorus copse of your ain, you'll need to harvest chorus flowers and found them in terminate rock. They tin exist harvested past mining them with any tool, or by shooting them down with a bow or crossbow. They usually abound at the top of a chorus tree, and aren't dropped when the entire tree is destroyed.
- Chorus fruit. Chorus fruit is an edible item often dropped by chorus trees when they're destroyed. When consumed, they restore some hunger, merely most notably, they can randomly teleport the player that ate them somewhere nearby. In this way, they behave similarly to ender pearls. Chorus fruits can likewise be cooked to create popped chorus fruit, a useful item for crafting.
- Cease ships. These floating structures are pretty accurate to their proper noun. They look like regal pirate ships suspended in mid-air. They can oftentimes have useful boodle, including being the only place in the game a player can acquire elytra and dragon heads. They generate next to terminate cities, typically.
- Finish cities. End cities are less city and more than imposing and cryptic skyscraper. These strongholds are the highlight of the entire Finish, and hold some extremely valuable loot. They're also the dwelling of the shulkers, a hostile mob that can be a hassle if you're not conscientious.
What are end cities and ships?
If you lot had whatever doubts about where you should head in the End, those end now. Finish cities and end ships are two of the more than interesting locales in the End, and it's the best place to pick up some awesome loot and do some fun exploring. Cease cities and ships only show upwards on the outer islands, so you'll, of form, need to defeat the ender dragon earlier yous start knocking them out. They're not difficult to find, though, since finish cities are colossal structures that belfry into the sky, and end ships just generate most end cities, hovering ominously in the night void above them. Let's tackle one at a fourth dimension and dive into what makes these structures the all-time parts of the End, and all the cool loot you tin can discover inside them.
Cease cities
End cities are found in two of the four End biomes, including the midlands, and are most common in the highlands. These structures agree some of the best loot in not but the End, but likewise the best loot in all of Minecraft. End cities are relatively uncommon, so you may not observe one right away. If y'all're lucky, you can find multiple stop cities amassed together in a group, much like under fortresses can reach virtually incommunicable sizes in some cases.
Finish cities are instantly recognizable by their foreign, sometimes cluttered appearance and the materials they're constructed with. While they're chosen cities, these strongholds are closer to skyscrapers. They can generate in a variety of unlike sizes, and they don't share identical layouts. End cities are as well synthetic of something chosen purpur blocks, which is crafted using popped chorus fruit. These blocks tin can exist mined and collected with a pickaxe, if you lot fancy their look.
Cease cities are besides the only place players can naturally find the elusive ender chest. Ender chests are a rare form of chest that, on the surface, acts like whatsoever other chest. However, each player has a "profile" of sorts that is synced between all ender chests in the world, meaning y'all can store whatever you want and access information technology instantly from other ender chests elsewhere. It's definitely worth taking these chests with yous. They can exist crafted with eight blocks of obsidian and one eye of ender.
In no particular social club, here are the dissimilar rooms and structures that stop cities can generate:
- Skyscrapers. Big, towering structures that spawn lots of shulker in side. These skyscrapers besides take staircases to ascend to higher levels.
- Minor towers. Smaller, more understated versions of the skyscrapers.
- Base floors. These are large, tall rooms that usually have nothing in them. They typically generate at the bottom of end cities.
- Small rooms. Pocket-size empty rooms are like to what you'd notice in the end stronghold back in the Overworld.
- Large rooms. These rooms really exist just to connect different parts of the stronghold. They oft have strange and precarious staircases players can utilize to arise to higher levels, if they're careful.
- Banner rooms. These rooms are similar to other rooms in the end cities, merely have banners hanging outside. They also spawn shulkers inside of them.
- Boodle rooms. The only reason i goes into an end city is the possibility of finding a loot room. These rooms unremarkably spawn two chests, and can sometimes fifty-fifty spawn an ender breast.
End ships
End ships can occasionally generate next to end cities, and despite their minor size can actually be more valuable than the end city it'due south next to. They're even rarer than end cities, though, since few stop cities generate a ship side by side to them, and no city can take more than one ship attached to it. If an finish city has a transport next to it, it'll generate a span that tin can bring players within the distance of an ender pearl throw to get on board the ship.
Finish ships look exactly as their name suggests. They're medium-sized boat-like structures constructed of purpur blocks. Terminate ships are also much smaller than end cities, and much more than predictable in their structure. In design and build, they're very similar to your typical pirate transport, with a master deck, a mast, and lower levels that hide all the expert stuff. End ships are always guarded past three shulkers, so be warned that stepping aboard means a fight.
Here's how an end ship is laid out:
- Main deck. The principal deck of the end transport is the just portion accessible from the exterior, and is guarded by one shulker. Here you'll find the mast with the crow's nest at the peak, an upper deck that is besides empty, and an opening to descend downwards to the lower levels. If you lot go to the bow, or forepart of the ship you lot'll also find the dragon'south head. This is a decorative detail that is identical in use and property to other mob heads, simply it is also exceptionally rare. In that location should be a second shulker behind the ship.
- Lower deck. The lower deck of the end transport is on the smaller side, with an opening to descend into the bottommost layer of the end ship. Here you'll e'er discover a brewing stand with two Instant Health II potions, but not much else.
- Treasure room. This is definitely the exciting portion of the cease ship, since you'll find two chests full of loot and some elytra suspended in an item frame for you to nab. This room is lined by obsidian, and is hands identifiable. There will be a shulker here, so set up to defend yourself.
Boodle
Diligent players can quickly accumulate a ton of super valuable gear and loot in the End, if they have their wits nigh them a little bit of luck. While the End doesn't hold a huge diversity of content, some of the best loot in the game tin can be constitute in its chests. With two chests guaranteed for every end ship, and ii chests guaranteed for every treasure room inside of an end city, your journey to the End tin can quickly cease in a very happy inventory.
The loot you tin can find in the Cease includes:
- Beetroot seeds. This is definitely the about boring thing you lot can find in the End, but it can be useful yet if you haven't found any beetroot seeds in a village or elsewhere. Beetroots are a useful food for making stew.
- Saddle. Saddles can't be crafted in the game, then the just way to get them is through chests. Used for riding horses or pigs, you can't become wrong when taking these with you lot.
- Horse armor. If you simply got a new trusty steed with your saddle, you lot might want some armor to give information technology more protection. Horses can be injure and die just like any other animal, so it's recommended. In the Cease, you tin find iron, gold, and diamond horse armor.
- Enchanted iron tools. Demand a new pickaxe, shovel, or sword? Strange timing, but you can detect simply that in the Terminate. Not simply that, but all the tools and armor you find in the End will have some kind of enchantment on them.
- Enchanted iron armor. Yous can also find enchanted iron armor to assist protect you meliorate, although you should probably have diamond armor if yous're wandering around the End.
- Enchanted diamond tools. Iron tools not expert enough for you? While rarer, you lot can as well find premium diamond gear in the End, complete with enchantments.
- Enchanted diamond armor. Don't take diamond armor already? Information technology's impressive that you've survived this long, but the End will answer your call.
- Iron ingots. The raw ingredient for crafting your own iron gear, amongst other things like buckets and shears.
- Aureate ingots. The raw ingredient for crafting your ain gold gear, amidst other things like redstone contraptions.
- Diamond ingots. The raw ingredient for crafting your own diamond gear, amidst other things like enchantment tables.
- Emerald ingots. Minecraft'south official currency, used for trading with villagers. Or just making actually expensive tables.
What lives in the End?
Unlike the Overworld and Nether, which both have intimidating lists of hostile mobs seeking to destroy you, the Stop is habitation to only iii. It makes it easy to go along rail of and to prepare for the eventual confrontation you'll have with them. Even better, the three mobs that spawn in the End all have their own place, so y'all won't be caught by surprise.
The three mobs that alive in the Terminate are:
- The ender dragon. This shouldn't come as much of a surprise, since the ender dragon has been mentioned several times in this guide already. This is the final boss in Minecraft, and information technology blocks both your archway and your exit to and from the End. It's big, it's hateful, and there'south only i of them. The ender dragon likewise only spawns on the eye island, and so one time you've defeated information technology, yous won't have to worry about it again. Unless you lot choose to respawn it, that is.
- Endermen. Endermen are tall, powerful mobs that tin be catchy to deal with for apprentice players. Normally endermen are passive and will get out the player alone, spending their fourth dimension mischievously moving blocks effectually. All the same, if a histrion looks straight at an enderman, the enderman will immediately set on, dealing decent amounts of damage in the process. Even worse, endermen can teleport at volition, making them difficult to pin down.
These mobs are the almost common in the Stop, and show up absolutely everywhere. They're about prevalent on the eye island where the ender dragon makes its home. As long as yous avoid looking directly at them, they shouldn't be much of a threat. Endermen are also solo mobs, then they won't swarm you if you lot do become dragged into a fight with one. The all-time way to deal with endermen is with a sword, since they typically teleport away from arrows and other ranged weapons.
- Shulker. The most interesting and potentially annoying of the End's mobs is undoubtedly the shulker. These peculiar creatures appear to be zip more than regal blocks, the same that the End's cities are built of. Notwithstanding, inside these boxes is a small xanthous caput, and they seek to defend the cities from whatsoever role player's advances. They fire white projectiles that follow the role player and damage the player a trivial fleck. These particles also cause the player to levitate off the ground, an effect that tin can be stacked if assaulted by multiple shulkers.
On that note, shulkers are also similar to wolves and pigmen, in that if one shulker in the area is attacked, all shulkers in the area will target the actor responsible. This, combined with their camouflage, tin chop-chop spin things out of control when battling them. Shulkers tin can also hide in their boxes and have on a ton of armor, too as deflect arrows and other projectiles. Trying to upset their perches, drowning them, or simply attacking them can also crusade them to teleport away, making them fifty-fifty more than annoying.
To boxing shulkers, a shield is recommended. Shields block their strange projectiles, rendering their attacks useless. You can too attack the projectiles and destroy them mid-flight. It'south besides important to stay vigilant and wait for opportunities to attack. While wailing on a airtight shulker tin can eventually kill information technology, information technology'll accept forever and leave you open up to attack. Wait for the shulker to peek out and move fast. When exploring cities, pay attending to the walls for any blocks that look out of place. It might exist a shulker.
What is the ender dragon?
The ender dragon is massive, a picayune terrifying, and capable of devastating devastation and catastrophic impairment to any unlucky players who cross its path. True to its name, the ender dragon is a dark, scaled and winged creature that spits imperial fire as information technology flies around, circumvoluted the mysterious fountain that occupies the heart of the master Stop isle. It is the terminal boss and represents a pretty big claiming to anyone who isn't prepared to face it.
That doesn't mean players can avoid the ender dragon like the plague and go along on their merry fashion. Slaying the ender dragon is the key to leaving the Terminate, then yous probably shouldn't travel to the Stop unless you're ready to fight. What are the massive obsidian pillars the draw the ender dragon close? What is the fountain in the middle? How does the ender dragon attack, and how tin y'all survive its onslaught?
These are all questions nosotros've answered in our guide to the ender dragon, cognition that'southward a must-have for anyone interested in seeing the End.
How practice you go out the Cease?
You lot can't leave the End the same way you lot got in. Much like access to the outer islands, in the Finish, is restricted, players tin't leave the Cease until the ender dragon has been killed. If you've already killed the ender dragon and done all of your exploring, don't fear! Merely discover your way back to the eye island the ender dragon resided and look for the fountain-like structure in the center of the End. It'll be made of bedrock, and exist lit by torches. If the ender dragon has been killed, the fountain volition be filled with the same starry substance that makes up the core of the Finish Portal or end gateways. Just jumping into this will bring you back to your spawn point in the Overworld. If you've never left the Cease before, you'll also get to see the elusive Minecraft credits before y'all return.
This is the End
The End will hardly be your holiday spot of pick, or even worthy of daily trips to further explore it. It's a airtight system, and doesn't offer a huge corporeality of resource that might be regularly needed similar the Nether does. That being said, it'southward ane hundred per centum worth the attempt to detect and travel to, even if only for a handful of journeys, only to fight the ender dragon and explore the end cities. And once you're washed, you can say you really trounce Minecraft. Sort of.
Take you gotten to the End in Minecraft? What do you call back virtually it? Sound off in the comments below!
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